Interactive Intact Anatomy Viewer
A browser-ready intact 3D model with smooth foreskin retraction designed for interactive educational and advocacy use.
Status
Open
Format
3D / Blender / glTF
Audience
Sexual education and anatomy advocacy
Location
Remote
Commitment
Project-based engagement
Illustration
Motion study for an intact 3D model.
This schematic shows the intended browser-controlled transition from forward coverage to full foreskin retraction, with attention to believable intermediate shape and clean web presentation.
Project overview
Why this build matters.
Public-facing references often flatten or omit intact penis anatomy entirely. This project is meant to create a technically sound asset that can demonstrate foreskin anatomy and motion through direct interaction, not just static images.
The finished model should give educators, advocates, and the public a clearer way to understand intact anatomy and foreskin retraction through a real-time web experience.
Working principle
Core interaction
Continuous 0 to 1 foreskin retraction control
Delivery target
Real-time browser-ready GLB
Priority
Believable shape at intermediate positions
Project brief
What needs to be built.
The page should quickly answer four things: what the model must do, what gets delivered, what experience is required, and what extra strengths would make the result better.
Goals
Create a clean Blender model with topology suited for organic deformation.
Preserve continuous 0 to 1 retract control for interactive browser-based use.
Deliver a GLB with morph targets intact and optimized for real-time web performance.
Deliverables
Blender source file in .blend format.
Final web-ready .glb export with morph targets preserved.
UVs and PBR textures including base color, normal, and roughness, with AO optional.
A proof of deformation, either as a short recording or a minimal slider-based demo.
Requirements
Experience modeling and rigging organic forms in Blender.
Shape key or morph target workflows suitable for continuous deformation.
Clean export pipeline to glTF / GLB with morph targets preserved.
Optimization awareness for real-time web delivery.
Nice to have
Corrective morphs or equivalent techniques for rim tightening and volume preservation.
Prior experience exporting morph targets from Blender to GLB for interactive use.
Portfolio examples involving facial rigs, creature rigs, or other soft-tissue deformation.
Selection and submission
How the work gets judged and how to apply.
The right applicant should be able to see the finish line and the submission expectations in one clean pass.
Acceptance criteria
The GLB loads correctly in a standard GLB viewer.
Morph control works smoothly from fully forward to fully retracted.
Intermediate positions remain visually convincing without major collapse or clipping.
The asset is practical for real-time use in a web viewer.
To apply, include
Share two or three relevant portfolio examples that show deformation or shape key work.
Confirm whether you have exported morph targets to GLB successfully before.
Describe your approach to believable deformation at intermediate positions.
Professional note
This is an adult anatomical asset for educational use. Professional handling and clinically grounded presentation are expected throughout the work.